Although aspects have improved graphically, it's a game that strongly resembles its older, uglier sibling. Low draw distance, muddy texturing and toy-like character models can raise an eyebrow (or not, characters don't have expressions), and Year One Survival Edition isn't much different. I think it's fair to say the original State of Decay was a moderately ugly game, even by 360 standards. Something is dead wrong, but for now, your only objective is to survive. You assume control of Marcus Cambell, who is fighting for his life against a cadre of cadavers in what was supposed to be a relaxing hiking trip. State of Decay spares no time throwing you into the action. On Presentation Day 1: Trumball Valley has gone to Hell It's a good sale purchase, but if you really want more state of decay "right this second" you aren't wasting any money if you expect to run the crap out of breakdown.In this Xbox One edition of the game, has State of Decay repaired the flaws of the original? Or is it quick and dirty funding round for the inevitable State of Decay 2? Slower comps tend to draw the worst performance out of the physics engine resulting in clipping if the zed count gets too high. However the computer requirements are a bit more demanding. There's smaller under-the-hood things like improved vehicle physics and draw distance. I think that's most of the stuff that you will notice, apart from the vehicles. Crafting coffee/snacks from the kitchen Comes with all extra game modes (Endless mode, Lifeline military storyline) and their added content is now spread across each mode
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